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This job expired on 15/09/2026. It no longer accepts applications.
Software Engineer I
Sony Interactive Entertainment · San Mateo
Job description
About the role
Sony Interactive Entertainment is seeking a Software Engineer I to help develop, maintain, and evolve a multi‑platform application framework that powers PlayStation user experiences. You will work across JavaScript/TypeScript, native platform integration, C++, and build tooling to deliver reusable components for internal teams.
Key responsibilities
- Implement, debug, and maintain framework features in both JavaScript/TypeScript and native layers.
- Design and improve developer‑facing APIs, native modules, and integration paths used by application teams.
- Contribute C++ code to the native framework and enhance React Native integration.
- Package SDKs, create templates, sample apps, and documentation to ease adoption.
- Diagnose issues across JavaScript, native code, build systems, runtimes, and CI pipelines.
- Maintain backward compatibility and clear versioning for framework APIs.
- Write tests, validation notes, and sample coverage for framework changes.
- Collaborate with senior engineers, product, UI, and application teams and participate in code reviews.
Required profile
- B.S. in Computer Science or equivalent practical experience.
- 2‑5+ years of professional software development experience.
- Strong fundamentals in software engineering and a genuine interest in framework and runtime work.
Required skills
- JavaScript and TypeScript.
- React Native.
- C++ programming.
- Native platform integration (iOS/macOS preferred).
- Build systems and SDK packaging.
- Debugging across JavaScript, native code, and CI environments.
What we offer
- Opportunity to work on high‑impact products used by millions of PlayStation users.
- Collaboration with talented engineers across a global entertainment leader.
- Access to cutting‑edge tools and technologies in the gaming industry.
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Sony Interactive Entertainment
San Mateo
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