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Software Developer in Test – AI‑Driven Creative Tools

Electronic Arts (EA) · Redwood City

Hybrid Senior 🇬🇧 English
Python Typescript C++ Frostbite Unity Unreal Godot CI/CD Automated testing Metrics

Job description

About the role

Electronic Arts is looking for a Software Developer in Test to join the Research & Engineering team. You will help ensure the quality, reliability, and scalability of next‑generation creative technologies, including AI‑driven tools and content pipelines used by developers and players.

Key responsibilities

  • Define and drive test strategy and quality practices for emerging technologies.
  • Design, build, and maintain scalable automated test frameworks and tooling.
  • Develop API, integration, system, and end‑to‑end test automation for complex pipelines.
  • Integrate automated testing into CI/CD systems to enable fast, reliable iteration.
  • Partner with engineers and researchers to ensure testability from early design stages.
  • Debug and troubleshoot issues across distributed systems, tools, and runtime environments.
  • Establish metrics, dashboards, and reporting to monitor system health and quality.
  • Participate in design and code reviews to ensure reliability.
  • Mentor team members and advocate best practices in quality engineering.

Required profile

  • 5+ years of experience in software testing, quality engineering, or SDET roles.
  • Hands‑on experience with AAA game engines such as Frostbite, Unity, Unreal, Godot, or proprietary engines.
  • 5+ years of programming experience in Python, Typescript or C++.
  • Proven ability to work with large code bases and build automated testing solutions.

Required skills

  • Python
  • Typescript
  • C++
  • Frostbite, Unity, Unreal, Godot (AAA game engines)
  • CI/CD pipelines
  • Automated test framework development
  • API, integration, system and end‑to‑end testing
  • Debugging distributed systems
  • Metrics and dashboard creation

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Published 4 months ago

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Electronic Arts (EA)

Redwood City