Pipeline Engineer (Graphics/3D)
World Labs · San Francisco
Job description
About the role
World Labs is building a production‑grade web application for 3D Gaussian Splat scene generation, editing, and publishing. The Pipeline Engineer will bridge cutting‑edge research and product, turning research prototypes into reliable, user‑friendly features.
Key responsibilities
- Collaborate with graphics/computer‑vision researchers and frontend engineers to ship usable product features.
- Convert standalone Python scripts into clean, production‑ready pipelines with well‑defined inputs, outputs, validations, and error handling.
- Design and implement backend services, APIs, and tooling that expose complex 3D workflows at scale.
- Integrate with the broader 3D ecosystem, handling asset import/export and format conversion for common DCC tools.
Required profile
- Strong pipeline mindset with experience turning research code into production systems.
- Passion for building tools and infrastructure that make complex systems understandable and usable.
- Fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools, and common file formats.
Required skills
- Proficiency in Python, including packaging, typing, debugging, and performance profiling.
- Experience with backend fundamentals: HTTP APIs, FastAPI (or similar), async programming.
- Solid understanding of core 3D graphics and computer‑vision concepts (transforms, cameras, coordinate systems, rendering, visual artifact debugging).
- Knowledge of DCC tools and common 3D file formats.
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Published 1 month ago
Expires 3 weeks from now
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World Labs
San Francisco
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